Class_name = "CBotCharacter"
object_name = "ParatrooperGER"
detail_type = "DET_INFANTRY" //list of types is in \inc\SimulationSystem\DetailTypes.inc

SubType="ParaTrooper"

//////	PhysicsBody properties
VisualImage=2,"graphics/characters/ParatrooperGER/ParatrooperGER_%s.mgm",true
CollisionBody="graphics/characters/ParatrooperGER/ParatrooperGER.col"

//VisualImage=2,"graphics/test.mgm",true

SoundScript="LuaScripts/Sound/Vehicles/BotSound.cfg"

Controller="LuaScripts/WorldObjects/Bots/BotController_AI.txt"
Controller="LuaScripts/WorldObjects/Bots/EjectorParatrooper_AI.txt"

[attach=0]
	position= 0, 0.72, 0
	object = "LuaScripts/WorldObjects/Bots/BotHead.txt"
[end]

NeckAngleConstrX=-100,100;
NeckAngleConstrY=-175.0,175.0;
NeckAngleConstrZ=-120,120;

NeckSlideConstrX=-0.40,0.40;
NeckSlideConstrY=-0.45,0.45;
NeckSlideConstrZ=-0.45,0.45;

energyloss="",true,0.1,10000 //     , true -       -,       ,        

// Damage model
Armor=0 //  
LifeRate=500 //     
LifeRateFrag=1500 //   
HeadConvexPrefix="Head" //     
HeadArmor=0 //   
HeadLifeRate=200 //      
HeadLifeRateFrag=600 //    
Firing=1 //         
DestroyDelay=15 //      
MinEjectAlt=10 //     

Animator="graphics/characters/ParatrooperGER/ParatrooperGER.chr"

// 
logtreshold=0.0001

//// Eject properties ////

EjectDelay=1.0, 0.001	//	Delay from Eject button press to detaching from plane (sec), power of bot moving function to eject pos (0.001 - instantly)
ParachuteDelay=0.8	//	Opening parachute delay while free fall (sec)
MaxParachuteSpeed=300	//	m/s
JupmRandomK=2.0

SplashConfig="LuaScripts\WorldObjects\Emitters\WaterSpray5_1.txt"

[Parachute]
	MaxOpeningTension=40.0f	//	Slings tension while opening parachute (kg)

	MinRad=0.5f
	MaxRad=4.0f
	MaxSlings=8.4f

	//MaxRad=2.9f
	//MaxSlings=6.0f

	SlingsDuration=2.5f
	PDuration=1

	VisibleParachute="LuaScripts/WorldObjects/Bots/Parachute02.txt"

	SlingsAttach=0.07f,0.5f,0.0f
[end]

ImpulseToDestroy = 500		//      ,    .    6   . ,  ,  ,  ,  ,  .
ImpulseMinimumLevel = 100		//      ,    .         .
